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Table 1 Overview of design process and results

From: Supporting teams with designing for dissemination and sustainability: the design, development, and usability of a digital interactive platform

Exercise

Description

Overall Design Impact

Design Session 1

 1.1

how the tool could benefit and empower users

Goal of tool: Increase the transparency of D4DS and accessibility to multiple audiences, and foster collaboration

Primary users of the tool: researchers (with various level of D&I knowledge/background)

35 potential features

 1.2

who might benefit from using this tool

 1.3

persona creationa and value proposition generation exercise

 1.4

Free listing possible features

 1.5

Prioritizing features

Design Session 2

 2.1

Kano Methodologyb

13 features selected

Key content areas: dissemination; education/literature; grant language; partner engagement; sustainability planning; methods

 2.2

free list any other feature ideas and identify their favorite feature from the Kano survey

 2.3

grouped features into content areas for learning

 2.4

prioritized the most important content areas

Design Sessions 3–5

 

iteratively envisioning and creating wireframes of the features that were prioritized

Wireframes for 1) account creation, 2) a questionnaire that would allow users to set-up a project and guide them on how best to use the tool, 3) a roadmap or visual process that walks the users through the D4DS process, 4) and the landing page

  1. aPersona creation is defining different user types that might use our tool and how they may interact and benefit from the tool
  2. bKano Methodology is a survey used to prioritize potential features [40, 41]. The model classifies features as Must-have (i.e., I expect it and would be dissatisfied without it), One-dimensional (i.e., I expect it), Attractive (i.e., I like it), and Indifferent (i.e., I’m neutral)