Exercise | Description | Overall Design Impact |
---|---|---|
Design Session 1 | ||
1.1 | how the tool could benefit and empower users | Goal of tool: Increase the transparency of D4DS and accessibility to multiple audiences, and foster collaboration Primary users of the tool: researchers (with various level of D&I knowledge/background) 35 potential features |
1.2 | who might benefit from using this tool | |
1.3 | persona creationa and value proposition generation exercise | |
1.4 | Free listing possible features | |
1.5 | Prioritizing features | |
Design Session 2 | ||
2.1 | Kano Methodologyb | 13 features selected Key content areas: dissemination; education/literature; grant language; partner engagement; sustainability planning; methods |
2.2 | free list any other feature ideas and identify their favorite feature from the Kano survey | |
2.3 | grouped features into content areas for learning | |
2.4 | prioritized the most important content areas | |
Design Sessions 3–5 | ||
iteratively envisioning and creating wireframes of the features that were prioritized | Wireframes for 1) account creation, 2) a questionnaire that would allow users to set-up a project and guide them on how best to use the tool, 3) a roadmap or visual process that walks the users through the D4DS process, 4) and the landing page |